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The Honor system's greatest feature is the team effect, where traveling with allies close by grants advantages over enemy forces. The Honor system, which evaluates how the enemies and allies respect each combatant, adds even more factors that tie-in with the AP system. AP amount is also a factor in successful counters and skill activations, making it more crucial to manage everyone's AP carefully.
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Having close to full AP while attacking often results in landing hits while lower amounts lead to missed hits. The amount of AP dictates the potency and effectiveness of several factors such as Accuracy and Evasion. The AP system in Front Mission 2, however, has much more additional factors that give it more layers of strategy. These basic fundamentals of the system are present in future installments. The AP values, amount and charge, increase as pilots gain levels through clearing missions. At the end of a full turn, one Player and Enemy Phase, a certain amount of AP is restored. Actions such as movement and attacking take a certain amount of AP to use. The AP system dictates how many actions can be done with each combatant. The most noticeable changes are the Action Point(AP) and Honor system. Another noticeable change is how all weapons now have ammunition, with the exception being Fight-class weapons.
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Second, terrain (known as Geo) affects conditions such as Accuracy and the ability to successfully counterattack. First, more weapons now have range as opposed to being limited to merely missile and grenade launchers. Numerous changes are noticeable in Front Mission 2. This does not mean the game is an exact copy of Front Mission. This is likely because the game retains the core foundation seen in Front Mission. 2.7 The Central Intelligence Service of the Unionįront Mission 2's gameplay has many similarities with Front Mission First.
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